World Event Active
PvP Season VII · Aetherial Tide · 4w 2d left
Server --:--:-- UTC
Aetheria 3rd · Bellmoon · 487
Live
Faction War
PvP dominance:
ENGARDE
Realms of Aetheria
Realms of Aetheria
— · hover a region
Lore
M Held by House Marenval
Highkeep Solgrad Vernholt Black Maw Pale Spire Tide Port N
Realm Profile
Northreach
Snow-bound highlands held by the Stag Pact. Cold, civilized, and unforgiving of debt.
Capital
Highkeep
Danger
Lv 2
Players
412
Notable Locations
Highkeep CitadelCapital
Stagshorn OutpostOutpost
WyrmbarrowDungeon
← back to portal
◇ Volume I · The Codex

The Codex of Aetheria

A living chronicle of the realms, the powers that haunt them, and the bargains struck in their name. Begun by Archivist Mira Vey in the year of the Long Bell, kept by hands unknown ever since.

I The World

Aetheria is not one world but the bruise where three of them touched. The Sundering tore the sky open; the Tide rushed in. What remains is held together by debt, faith, and the bells of Solgrad.

The land is governed by Six Realms, each a survivor of the Sundering. They share a continent, a calendar, and a tense peace. The sky shows two moons: Iva the white, and Carn the red. When Carn rises full alone, debts are forgiven and oaths are tested. When Iva rises full alone, the dead are said to walk inland.

Travel between the Realms is regulated by the Stag Pact, signed after the third Bell War. The Pact does not forbid violence — it merely forbids surprise.

II The Six Realms

Six survivors of the Sundering. Six accents, six laws, six ways to die on a Tuesday.

Northreach
Snow-bound highlands held by the Stag Pact. Cold, civilized, and unforgiving of debt. Capital: Highkeep.
Sunlands
Wheat, banks, and cathedral bells. The Vey houses keep ledgers older than kings. Capital: Solgrad.
Verdant Marches
River-cut forests and green-handed nobility. Beautiful, secretive, slow to forgive. Capital: Vernholt.
Ironspine
A line of black peaks where the Sundering left wounds the world cannot close. Bring rope. Bring fire. Capital: Black Maw.
Drowned Coast
Half-submerged towers and merchant fleets. The tide is always rising — and so are the rates. Capital: Tide Port.
Shadowfell
No sun reaches here. The Unnamed walks. Speak softly, leave nothing, return changed. Capital: Pale Spire.

III Factions & Guilds

Power in Aetheria flows through three rivers: gold, fear, and oath. The factions below sit at one of those mouths. Most lie about which.

The Stag Pact
Knights, treaty-keepers, road-wardens. Headquartered in Highkeep. Will not enter a private quarrel — will end a public one.
House Vey
The bankers of Solgrad. Their ledger ink is rumoured to be mixed with blood and bell-bronze. Their interest rates are not rumours.
The Pale Choir
A cathedral that sings to the Unnamed. Officially heretical. Functionally tolerated. Their funerals are always packed.
Ashen Vow
A guild of mourners-turned-mercenaries. They take the contracts no one else will read aloud. Rank above Vanguard requires a wake.
The Tide-Brokers
Drowned Coast smugglers who move people, contraband, and the occasional reliquary. Cheap by the kilo, expensive by the conscience.
Greenhand Court
The hereditary lords of the Verdant Marches. Less a faction than a botanical conspiracy with weddings.

IV Faith & the Pantheon

Five gods are remembered. Two are worshipped openly. One has no name and demands no temple. Bells are mandatory in all but the last.

Solenne, the Bell
Goddess of oaths, ledgers, and the dawn. State faith of the Sunlands. Her sigil is a tilted bronze bell.
Tarn, the Stag
God of the road, the hunt, and the witnessed promise. Worshipped openly in Northreach; quietly elsewhere.
Meri, the Drowned
Patron of sailors and the dead-at-sea. Offerings are weighed, then thrown overboard.
Velt, the First Light
The morning god of the Pre-Sundering. His temples remain. His name is unfashionable. Some still leave bread at the thresholds.
The Unnamed
Does not appear in scripture. Speaks in the silence between bells. Worship is illegal in three Realms and merely unfashionable in the other three.

V Aether & Magic

Magic in Aetheria is not a gift. It is the Aetherial Tide spilling through the wound the Sundering left, and you are catching it on a spoon. Cup it, bend it, drown in it.

Every spell is a bargain. The Tide gives, but it also takes — weight from the body, time from the lungs, names from memory. Most practitioners count tithe in coins. Real ones count it in mornings they forgot.

Five disciplines are taught at the Solgrad Academy: Resonance (bell-singing, oath-binding), Verdancy (life-shaping, kept under Greenhand law), Tideturn (water and weight), Pyrotelos (fire and edge), and Hollowing (the cold work — restricted, taught nowhere officially, practised everywhere quietly).

VI Bestiary

Selected entries from the Archivist's working notes. None of these are guaranteed safe. Several are guaranteed unsafe.

Bell-Wight
The reanimated debtor of an unpaid oath. Rings when struck. Disperses when its ledger is settled — or burned.
Verdant Stag
A six-antlered stag of the Marches. Witnesses oaths sworn in green clearings. Killing one is a capital offence under Greenhand law.
The Drowned Spire's Tenant
Something the Tide-Brokers locked up and the Tide refuses to let out. Cannot be killed by water. Has, however, been negotiated with.
The Long Hound
Seen only on Carn-alone nights. Tracks debt. Does not stop. Has been counted thirteen times in the Codex; only once survived.

VII Timeline

Years are counted P.S.Post-Sundering. Anything before is merely "the older year".

0 P.S.
The Sundering
The sky breaks. The Tide enters. The Solgrad Bell rings for nine days without a hand.
14 P.S.
First Bell War
Sunlands vs. Verdant Marches. Ended by the founding of House Vey's first ledger.
61 P.S.
Founding of the Stag Pact
Six realms, one treaty. The Pact does not forbid violence — it forbids surprise.
144 P.S.
The Long Bell
Mira Vey begins the Codex. Bells across Solgrad ring on their own for two and a half days.
198 P.S.
Third Bell War
Ironspine breaks treaty. The Pale Choir performs its first public mass. The Unnamed acquires a hymn.
236 P.S. · now
Aetherial Tide, Season 7
A debt collector vanishes from Solgrad. The bells begin again. Three witnesses tell three different stories.

VIII The Nine-Day Bell

The cathedral bells of Solgrad rang for nine days without a hand, from the morning of the Sundering through the last note that fell at dusk on year 0 P.S. + 9. No record of the realm has matched it since. The fragment below was unsealed this week by the archivists; the rest of the account remains under House Vey lock.

The day the rope cut itself

At the eleventh hour of the morning the great bell of Solgrad Cathedral — bell-bronze, three tonnes, named Solenne's First Word — began to ring. The bell-master was absent. The rope was found later in the bell-tower, cut clean at both ends, as if the bell had paid for its own freedom.

Witness Ralin Cobble, a candle-trimmer of the cathedral school, testified that the rope was intact at second hour and severed before he was driven from the tower by the sound. He counted eleven hundred and eleven strikes in the first day and lost his hearing in the left ear forever.

The nine days, in brief

  1. Day I. The bell rings alone. The Sundering opens above Ironspine; the Tide enters the world for the first time.
  2. Day II. Three Vey accountants — sent to silence the bell — die at the foot of the tower without a mark on them. The first Bell-Wight is sighted.
  3. Day III. A delegation from Northreach is refused entry to the cathedral by a door that nobody recalls closing. The bell continues.
  4. Day IV. Carn rises full alone in daylight. Debts across Solgrad are reported as forgotten by the holders, then remembered, then forgotten again until sunset.
  5. Day V. The bell skips a single strike. Mira Vey, then nineteen years old, begins the Codex.
  6. Day VI. Drowned Coast tides arrive an hour early; the harbour-master of Tide Port records the first inland sighting of a Long Hound.
  7. Day VII. A Pale Choir priest — heretical, then unnamed — is admitted to the cathedral and sings a single hymn. The bell answers in counterpoint.
  8. Day VIII. The Stag Pact is drafted in the cellars of Highkeep. It will be signed sixty-one years later, but its language is written down now.
  9. Day IX. At ninth hour after noon the bell strikes once and stops. Solgrad falls silent for the first time in nine days. The silence lasts seven seconds and is recorded by every clerk in the city.

What it cost

The cathedral lost its bell-master, its candle-trimmer's hearing, its delegation from Northreach, and three Vey accountants. The bell-rope is preserved under glass in the chapel of Solenne the Bell. It is not bell-bronze; it is hemp. There is no cut-edge.

What is on record, and what is not

The official record — kept at the Solgrad Cathedral archive, cross-indexed at Vernholt — lists eleven thousand and eleven strikes over the nine days. The Codex of Aetheria lists eleven thousand and twelve. The discrepancy has never been reconciled. Mira Vey, asked about it once in public, said only: "One was mine."

Solenne's First Word
The great bell of Solgrad. Three tonnes of bell-bronze. Rings only at marriages, executions, and now this.
Ralin Cobble
Candle-trimmer of the cathedral school. Survived the first day. Hears nothing in his left ear.
The cut rope
Preserved under glass. Hemp, not metal. Both ends sheared clean. No tool has ever matched the cut.
The Choir's First Note
Day VII. The Pale Choir's first public — and only welcomed — appearance in a cathedral. The hymn is lost.

Read further: the Codex chapters VII · Timeline and IV · Faith & the Pantheon cover the wider context. The full account, including the seventh-second silence, is kept under seal at House Vey until the next Codex unsealing.

IX Glossary

Words you will hear at every tavern, court, and gallows in Aetheria.

Aether
The substance of magic. Pre-Sundering, theoretical; post-Sundering, a weather pattern.
Bell-bronze
Alloy used in Solgrad bells. Holds resonance. Cannot be melted by ordinary fire. Worth more than gold by weight, less than oath by edge.
Carn
The red moon. Debt-mover. When it rises full alone, contracts are voided and rivals embrace; in the morning they remember why they shouldn't have.
Iva
The white moon. Memorial-mover. When it rises full alone, the dead are said to walk inland from the Drowned Coast.
Ledger
A House Vey contract. Binding in every Realm. Most are paid in coin. A few are paid in mornings.
P.S.
Post-Sundering. The official calendar of the Stag Pact.
Tithe
The cost a spellcaster pays for using the Aetherial Tide. Sometimes a memory. Sometimes a tooth. Sometimes a year you didn't know you owned.
Wake
A funeral attended before the death. Required for advancement in the Ashen Vow. Optional everywhere else but ill-advised to refuse.
📻
EnGarde Radio
Connecting…
LIVE
Roll Dice
REALMS OF AETHERIA
Year 487 · Era IV · The Long Quiet
100%
Northreach House Marenval Sunlands House Vey Verdant House Orenne Ironspine Disputed Drowned Coast Free Ports Shadowfell The Unnamed N E S W 0 200 lg
⌬ Tweaks
✓ Joined event
A
Ashen Vow
⌬ Vanguard · 47
576,415 online